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    Chess terms and their meanings: a dictionary

    A

    • Advance is a game in which computer assistance is allowed.
    • Armageddon – the final, decisive game of the match in the event of a draw in both the main part of the match and the tie-break.
    • Attack – Attack on the position of the king of the enemy side with the aim of checkmate. In a narrower sense, an attack on a piece.
    • Attacker – a player who prefers an attacking style of play.

    B

    • Battery is a tandem of two pieces, each of which enhances the potential of another piece or attack. For example: double rooks.
    • Bagel (bagel) – zero in the standings.
    • Hopelessness – hopeless position.
    • White field elephant — white field elephant.
    • Belotsvetchik — a chess player who plays much better with White than with Black
    • Crazy Rook is a piece (rook) that is endlessly sacrificed in order to get a stalemate position on the board.
    • Blitz is a game in which the time control, as a rule, does not exceed 5 minutes per game. With or without the addition of a few seconds per turn after the time has elapsed.
    • Blitz is a player who knows how and loves to play blitz.
    • Blockade is one of the methods of restricting the mobility of the opponent’s pieces.
    • Blocker – any piece that prevents the opponent’s pawn from advancing.
    • Rapid chess (another name is rapid) is a game in which time control is usually in the range of 15-30 minutes for the entire game.

    B

    • Vertical – all board fields going up from the name. For example, vertical A: all fields from A1 to A8.
    • Perpetual check – a situation when one of the players gives repeated checks, and the second cannot evade them.
    • Capture on the aisle – capture by a pawn of the opponent’s pawn, which crosses two squares with its first move – the square that is being beaten by the opponent’s pawn.
    • Fork – simultaneous attack on two opponent’s pieces with a knight or pawn
    • Hanging pawns – a pair of central pawns that cannot be defended by other pawns. For example, pawns C and D in the absence of pawns B and E.
    • Opened check – a check that occurs when a piece “rebounds” and opens an attack on the king from another piece.
    • Expectant move is a move whose purpose is not to worsen the position or find out the partner’s intentions.
    • One wicket ” – more than a convincing victory.

    G

    • Gambit is a type of opening in which one of the parties sacrifices material to achieve their goals. For example, superiority in development, initiative.
    • Garde (French gardez – beware) – beginner jargon, meaning an attack on the queen.
    • Naked king – a situation where the king is not protected by his pieces
    • Horizontal – squares on the board with the same digital index. For example: the first horizontal.
    • Coffin – (hopelessness, pot, jug, pipe, box) – a bad or hopeless position.

    D

    • Long-range piece – Queen, rook and bishop are considered long-range pieces.
    • Bishop advantage is an open position when one side has two bishops against a bishop and a knight or two knights.
    • The engine is a unique program that is built into a chess shell (for example, “Fritz”, “Arena”, “Schroeder”), thereby increasing the strength of the shell game many times over.
    • The opening of is the initial stage of the game.
    • Demarcation line is the conventional name of the line separating the fourth and fifth horizontal lines.
    • Diagonal – a group of fields on the board of the same color. For example, all fields from a1 to h8 are in a straight line.
    • Children’s checkmate – quick checkmate with queen and bishop in the opening.
    • The dominance of is an overwhelming advantage, which manifests itself in complete control over the key squares and the space of the chessboard as a whole.
    • Swim (crawl) – play for a draw in the final part of the tournament.
    • Dragon is one of the variations of the Sicilian Defense, in which Black’s dark-squared bishop fiaketes on the g7-square. For example 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4. Nxd4 Nf6 5.Nc3 g6
    • Hole is a very vulnerable field.
    • Castling long Long castling. In addition, castling is jokingly called three zeros in a row in the standings.

    E

    • Hedgehog – the location of black pawns on the squares of the sixth rank d6 and e6 in some variations of the Sicilian Defense.

    F

    • Sacrifice – return or unprofitable (non-equivalent) exchange of material in order to achieve other goals. For example: attacking the king.
    • Correct sacrifice – justified sacrifice
    • Incorrect sacrifice (bluff) – unreasonable sacrifice based on error.
    • Positional Victim — Victim that doesn’t involve playing back material in the short term.

    Z

    • Chess problem is a position in which the task is given to find the only way to the mate in a certain number of moves.
    • Fence – pawn phalanx or row.
    • Closed game – game with the center closed by pawn chains.
    • Ambush – a long-range figure is in the shelter of his pieces for the time being.
    • Fall asleep — to think for a long time.
    • Ringing – conversations during the blitz game.
    • A yawn is an obvious mistake, overlooking a piece or a pawn.
    • Combination vision – the ability to see the tactical possibilities of a position.

    AND

    • Blindfold is a game without figures. In this case, it is allowed to use an empty board. Moves are conveyed in words of chess notation.
    • Play for three results – an unpredictable position on the board, when any outcome of the game is possible.
    • Play with your hands – play on the machine, without much thought.
    • Isolator is a slang term for an isolated pawn.
    • Initiative – the ability to impose on the opponent the nature of the struggle: pace, style, direction.
    • Spanish is the simplified name of the Spanish party.
    • To spoil the hairstyle — to destroy the solidity of the pawn formation.
    • Italian is a simplified name for the Italian party.

    K

    • Trap is an unfavorable situation that a player finds himself in as a result of a trap set by an opponent.
    • Roll – play a lot and superficially.
    • Chinese draw – brush pieces off the board and exit the table.
    • Quality – the presence of a ratio of rook against a minor piece. Win an exchange – win a rook at the cost of a minor piece.
    • Chess qualification is a recognized level of a chess player. It is documented by the assignment of ranks and titles in accordance with the chess hierarchy.
    • Kingchess is an exotic kind of chess. During the game, the opponents gradually place their pieces on an empty board at the beginning of the game.
    • Classic is a game with traditional, “classic” time control.
    • Client is an easy opponent who has already won more than once.
    • Combination – forced sequence of moves.
    • Combiner, combiner is a chess player who loves and knows how to combine.
    • Komodo is a chess program.
    • Konoval is a chess player who loves to play with knights.
    • Countergambit – a counterbalance to the gambit, – an opening in which a sacrifice is followed by a counter sacrifice.
    • Counterplay is a counterplay against the activity of the opponent.
    • Kasparov’s knight is the black knight that was placed on the d3 square.
    • Tarrasch Knight is a piece (knight) located on the edge of the board.
    • Cooperative mate is a mate that was created thanks to the “efforts” of both sides.
    • Short castling – castling towards the kingside.
    • Fortress – a position in which, if the defending side plays correctly, it is impossible to win.
    • Round robin — competition (chess tournament) in round robin. All participants must play each with each.
    • Critter is a chess program.

    L

    • Tacking is a positional game without explicit active actions.
    • Rook – rook endgame.
    • Lasker compensation – a situation in which there is compensation for the queen in the form of a rook, bishop and pawn.
    • Easy game is a chess game in an unofficial format and without time control.
    • Light figure – horse and elephant.
    • Trap – a technique based on reckless or inept play by an opponent.
    • Horse is a slang, playful name for a horse.

    M

    • Checkmate – position on the board when the king is in check and has no way to get out of check or defend in any other way.
    • Legal checkmate is a checkmate combination with a queen sacrifice in the opening.
    • Linear checkmate – a checkmate situation with one or two heavy pieces on the extreme horizontal.
    • Smuggled checkmate — a situation of checkmate with a knight, in which the king is pinned down by his own pieces.
    • Checkmate net – a position where checkmate will inevitably be delivered in a few moves.
    • Material – pawns and pieces.
    • Match is a competition in which two chess players play each other for a certain number of games.
    • Mill – a combination of consecutive opened checks.
    • Miniature — 1) a short game in terms of the number of moves, ending with the victory of one of the parties 2) A study or a problem with a small number of pieces.
    • The middlegame is the middle part of the game. Between opening and endgame.
    • Target is the object of attack on the chessboard.

    N

    • Draw – the result of the game in which none of the players won. Each gets half a point.
    • To force the position – playing without taking into account the position, as a rule, to your own detriment.
    • Do not get out of the opening – to be defeated in the opening.
    • Draw in the pocket – a situation in which it is possible to play without the risk of losing.
    • New is a new continuation of the well-known variant.
    • Knockout system is a tournament format similar to the Olympic system in other sports. Only the winner advances to the next round. Basically the playoffs.
    • Chess notation is a system of rules according to which a game is recorded.

    O

    • Monkey game – the desire of one of the players to repeat moves symmetrically.
    • Turn around – make the wrong move.
    • Glutton’s Row — a rank on which a rook or queen that has burst in collects a “harvest” of pawns.
    • Spud – confident, methodical pressure on the opponent’s position, followed by gaining material.
    • Fry – a beautiful, convincing victory.
    • Postponing a game is a process in which a game is interrupted and then (after a few hours or the next day) is played out. It is practically not used in modern chess.
    • Open game – game in open positions.
    • Open line – a vertical free from figures.
    • Open openings – openings that occur after the first move e4 e5.
    • Poisoned pawn is a pawn whose capture entails unpleasant surprises and consequences.
    • Lagging Pawn is a pawn that has lagged behind its fellows and has become the object of an attack.

    R

    • Pat – a position on the board in which the player who has the right to move cannot make a move without violating the rules of chess and his king is not in check.
    • The first line is the best continuation offered by the chess program.
    • Pawn is a chess unit with the minimum value.
    • Pawn is a pawn endgame.
    • Game plan is an idea embodied in specific sequential actions in a chess game.
    • Scouts are pawns that move towards the promotion field on different flanks.
    • Tight stroke is synonymous with strong stroke.
    • Giveaway is a game format in which the player who gives up all his pieces, including the king, wins.
    • Tighten position — create additional tension on the board by playful methods.
    • Position – position on the board.
    • Field is a unit of space in chess, other names are a cell or point.
    • Fifty dollars – half of the points scored from the possible number.
    • “Weak” field – a field that can be used to invade an opponent.
    • Swim – get confused, switch to the game “on the machine”.
    • Bury option – unequivocally evaluate the option as unprofitable and unsuitable for use.
    • Transformation — change of the status of a pawn by another piece of the same color, except for the king, upon reaching 8 or 1 rank
    • Grabbing an opponent in the opening – presenting intractable problems to the opponent in the opening.
    • Sag – finding a figure “under attack” without protection.
    • Gap is the same as the intermediate stroke.
    • Chess program is a kind of computer programs capable of making moves, analyzing and evaluating a position.
    • Intermediate move is an unexpected, not obvious move in the forced variation.
    • Space is the volume of the playing field of the chessboard. It is a fundamental resource of the chess game.
    • Prevention – risk management, threat prevention.
    • Passed pawn – a pawn that can move to the square of promotion in front of which there are no opponent’s pawns.
    • The advantage of is superiority over the opponent in some aspect.

    Р

    • Exchange – a move or several moves in which there is a mutual exchange of pieces.
    • Distribution of cradles – wins by overwhelming advantage.
    • Multicolored — position in the endgame, when the sides have one bishop of different color squares. Apart from other figures.
    • Draw – play a quick draw without a fight.
    • Disintegrate — get a lost position from an acceptable or good one in a few moves.
    • Rating – the level of the relative strength of the player, measured by a numerical coefficient.
    • Roentgen – the effect of the action of a long-range piece (for example, a fiancheted bishop), in which the opponent’s pieces are potentially under the threat of capture.
    • Retrograde analysis — task in chess composition to find out the last move in the game.
    • Castling is a move involving two pieces at once. Namely, the king and rook. When castling, the king moves from its original position across the field (to the right or to the left). and the rook jumps over the king, standing on the adjacent square.
    • Gluttonous row – the second or seventh rank, on which the rook “rages” and eats pawns.
    • Cutting down the flag is a deliberate time game.
    • Fish (slang) – draw.
    • Rybka is one of the advanced chess programs.

    C

    • Pin – an attack on the opponent’s piece, which covers a more important piece. Or a key field.
    • Connected pawns – pawns located on adjacent files next to each other.
    • Double pawns – two pawns of the same color on the same file.
    • Simultaneous game session is a game format when a chess player plays with several opponents at the same time on different boards. Moves are made sequentially.
    • Schachography is a genre of chess composition, when the arrangement of figures forms the outlines of letters, numbers or drawings.
    • “Weak” promotion – promotion of a pawn into a piece other than a queen.
    • “Blindness” chess – something like an eclipse, when a player does not see an obvious move.
    • Chess strategy – a set of principles, methods and game plan against a specific opponent.
    • Self-propelled guns – connected pawns close to the promotion field.
    • Harvest (jokingly) – converting a positional or other advantage into a material one.
    • Sicilian Sicilian defense.
    • Throw – sacrifice material or return the sacrifice to the opponent.
    • Slavyanka – Slavic defense.
    • Horwitz Bishops — two bishops side by side of the same color, shooting through the diagonals.
    • Gufeld’s Bishop is a fiancheted bishop on g7 in the King’s Indian Defense.
    • Fischer’s Bishop White’s light-squared bishop in the Spanish game and the Sicilian Defense.
    • Dismount – unexpected rescue in a difficult position.
    • Alloy – deliberate loss.
    • Old woman (joke) – King’s Indian defense.
    • Stockfish is one of the best chess programs.
    • Stop — stick to waiting tactics.
    • Line – a decisive advantage. They are pronounced as “plus-minus in a line” (when white has an advantage) and “minus-plus in a line” (when black has an advantage).
    • Knock – play blitz or in mutual time trouble.

    T

    • Tabiya is a well-studied position.
    • Chess Tactics — a set of combination techniques. Fork, double whammy, distraction, enticing, etc.
    • Tempo – dynamics of moves. Loss of pace is an extra move, a waste of time.
    • Chess theory — area of ​​analysis and generalization of knowledge in chess, identification of patterns. Usually they mean the opening theory.
    • Toptalka – repeated repetition of the position.
    • Triangle is a way to transfer the turn of the move to the opponent in order to achieve the goal of putting him in the position of zugzwang.
    • Tour is a slang term for a rook.
    • Tourists – (humor) weak chess players who do not claim to win the tournament.
    • Tournament is a type of chess competition in which more than two players participate.
    • Tournament table — a document in which the results of the games of the tournament participants are recorded.
    • Poke – pawn movement towards enemy forces.
    • Heavy piece – queen and rook.

    C

    • Threat is a potential or real danger.
    • Counter – win confidently.

    Ф

    • Phalanx – pawn chain.
    • Fireworks – combination with a cascade of victims.
    • Fianchetto — fianchetto, the development of the bishop into a “house” of pawns (for example, a bishop on g2 with pawns f2, g3 and h3).
    • Chip (slang) – a chess piece.
    • Flank – verticals a, b, c, f, g, h.
    • King’s flank – flank on verticals f, g, h.
    • Queenside – flank on files a, b, c.
    • Fischer chess – in the initial position, the pieces are randomly placed, with the exception: pawns occupy the second row, – bishops stand on squares of different colors, rooks are on different sides of the king.
    • Outpost – a piece embedded in the enemy camp under the protection of a pawn. For example, the knight on d6 is protected by the e5 pawn.
    • Fast and Furious – forced version.
    • Forcing – a series of moves in which the opponent responds only in a forced way.
    • Window a – a field for the king to leave the check along the first (eighth) rank. Usually h3 or g2.

    X

    • Move – moving a piece from one square to another.
    • Tail – a group of outsiders in the tournament. Sometimes this is the name given to the last boards in team competitions.

    C

    • Time pressure – lack of time to think.
    • Cement – ultra-reliable protection.
    • The value of the pieces is the nominal importance of the piece in the game in relation to other pieces. For example, a knight is equal to three pawns.
    • Center – squares e4,e5,d4 and d5.
    • Zugzwang (zug) – a situation in which any move leads to a worse position.

    H

    • Chess clock is a special kind of watch that has two dials and a mechanism for switching the clock in such a way that the clock of the player who thinks over the move runs.
    • Fischer Clock is a chess clock that adds a few seconds to each move.
    • Black-field elephant — black-field elephant.

    Ш

    • Shah – the situation of attacking the king. The king is in check, meaning that it is under attack by an opponent’s piece and must defend itself.
    • Shah d war – a situation in which the check is declared by two figures at once.
    • Chess composition is a kind of chess in which positions are made for solving problems and etudes.
    • Chess piece – king, queen, rook, knight, bishop.
    • Swiss is a tournament with a large number of participants. The main rule is that players with the same or as close as possible the number of points at the moment must meet each other.
    • Schwindel – an unexpected combination blow.
    • Slap – play fast and bad.
    • Spieler is a player who bets on traps and uses of partner’s mistakes.
    • Pants – a situation where the bishop cannot hold two passed pawns on different flanks.
    • Shredder is one of the advanced chess programs.

    E

    • Aesthetics of chess is the ability of the game to cause aesthetic pleasure.
    • Endgame is the final part of the game.
    • Chess study is an element of a chess composition. A created position in which it is required to find the only way to solve the set task – to achieve a win or a draw.
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    How to play chess | Rules + 7 steps for beginners

    It’s never too late to learn how to play chess – the main board game in the world! Learn the rules and learn how to succeed in chess!

    • How to position the board
    • How pieces move
    • Special Rules of Chess
    • First move
    • How to win a game of chess
    • Basic strategic techniques
    • Play as often as possible

    Step 1. Positioning the board

    Before the game, the board is positioned so that there is a white square in the lower right corner in front of each player.

    Chess pieces are always placed in the same way. The second row (or horizontal) is occupied by pawns. The rooks stand in the corners, next to them are the horses, after the knights – the bishops, finally, the queen is placed on the field of its color (white queen on white, black on black), and the king occupies the remaining field.

    Arranging the pieces on the chessboard at the beginning of the game is very simple.

    Recommended -> Improve board vision


    Step 2. How the pieces move

    Each of the six pieces moves differently. Pieces cannot jump over other pieces (with the exception of the knight) or enter a square where a piece of the same color is already standing. However, they can take the place of an opponent’s piece, which is considered captured. Pieces are usually placed so that they threaten the opponent’s pieces with a capture (stand on the square where the captured piece stood, replacing it), defend their own pieces that are threatened with a capture, or keep important squares of the board under attack.

    Like in chess the king moves

    The king is the most important piece, but also one of the weakest. The king can only move one square in any direction: up, down, sideways and diagonally. The king can never stand on an attacked square (where an opponent’s piece can take it). When the king is attacked by another piece, it is called “check”.

    Like Chess the queen moves

    The queen is the strongest piece. It can move in a straight line in any direction – forward, backward, sideways, or diagonally across any number of squares – but it cannot jump over other pieces. If the queen or any other piece captures the opponent’s piece, the turn ends. Watch as the white queen captures the black one, forcing the black king to move.

    Like in chess the rook moves

    Rook can move to any number of squares, but only forward, backward and sideways (not diagonally). Rooks are especially strong when they protect each other and work together!

    Like in chess the bishop moves

    The elephant can move on any number of squares connected by diagonal corners Each bishop has access to only half of the board’s fields (one color, white or black). Elephants work well together, complementing each other perfectly.

    How in chess the knight moves

    The knights move differently than other pieces – two squares in one direction and then one square at an angle of 90 degrees, the letter “G”. The knight is the only piece capable of jumping over other pieces.

    Like in chess a pawn moves

    A pawn is an unusual piece, it moves and captures in different ways: a pawn can move only forward, and capture – only by dia chased. A pawn can only move one space per turn. but a pawn that has not yet moved can advance one or two squares. A pawn can only capture diagonally one square in front of it. A pawn cannot move or take back. If another piece is directly in front of the pawn, it cannot move forward and cannot capture that piece.

    Recommended -> Single Chess (take all your pieces)


    Step 3 Special Rules of Chess

    Chess has a few special rules designed to make the game more fun and interesting.

    How to promote a pawn in chess

    A pawn has one remarkable feature: having reached the opposite side of the board, it can become any other piece (this is called “pawn promotion”).

    A pawn can be promoted to any piece. It seems to some amateurs that a pawn can only be promoted to one of the previously captured pieces. This is wrong. As a rule, a pawn is promoted to a queen, but promotion to other pieces is also possible.

    En passant capture

    The last rule related to pawns is called “en passant capture”. A pawn that has made a move two squares from its original position can be captured by an opponent’s pawn located on the adjacent file and on the row just occupied by the pawn. When capturing, the opponent’s pawn occupies not the square that the captured pawn occupied, but the one that it passed.

    Such a capture is possible only on the move following the two-square advance and is not possible afterwards. Let’s study an example to better understand this unusual but important rule.

    Castling

    Castling is another special rule of chess. Castling allows you to do two important things in one move: secure (if possible) your king and get your rook out of the corner, bringing it into play. When castling, a player moves his king two squares towards the rook, then that rook occupies the square the king has just crossed (see example). Castling can only be done if the following conditions are met:

    • the king never moved before castling;
    • The castled rook has never moved;
    • there are no other pieces between the king and the rook;
    • The king is not in check and does not cross the square attacked by the opponent’s piece.

    Please note that when castling to the kingside, the king is closer to the edge of the board. This move is called “castling short”. Castling to the other flank, across the square where the queen was, is called “castling long”. In both short and long castling, the king only moves two squares.


    Step 4. First move

    The white chess player always moves first. To decide who will play white, chess players usually flip a coin or one of them guesses the color of the pawn hidden in the opponent’s hand. Then white moves, then black, then again white, then black, and so on in turn until the end of the game. Being able to move first is a small advantage that gives White the opportunity to attack immediately.


    Step 5. How to win a game of chess

    A chess game can end in several ways: checkmate, draw, surrender, defeat by time…

    How to checkmate in chess

    opponent. Checkmate on the board when one of the players cannot defend against a check,

    There are three ways to defend against a check:

    • retreat to another square (but you cannot castle!),
    • close from a check with another piece
    • or take the piece that attacked the king.

    If the king cannot avoid checkmate, the game is over. Usually the king is not taken or removed from the board, the game is simply declared over.

    In case of inattention, a mate can be obtained at any moment of the game. Let’s give an example of the fastest checkmate that occurs already on the second move.

    When a chess game is drawn

    A chess game ends not in victory but in a draw in five cases:

    • A “stalemate” occurs on the board if a player has no possible moves in his move order and his king is not in check

    Black is not in check with the queen on c7, but he cannot make a move either. There is a stalemate on the board and the game ends in a draw.

    • Opponents can simply agree to a draw and end the game.
    • There are not enough pieces left on the board to checkmate (eg king and bishop against king).
    • A player declares a draw if the same position on the board is repeated three times (not necessarily three times in a row).
    • There have been no captures or advances of pawns in the last 50 moves.

    Step 6. Basic Strategy

    There are four simple things that every chess player should know:

    Protecting our king

    Move the king to a corner of the board, usually where it is located more safely. Don’t put off castling. Generally, you should castle as early as possible. Remember, it doesn’t matter how close you are to checkmating your opponent’s king as long as your king is checkmated first!

    Don’t miss pieces

    Don’t give up your pieces just like that! Each figure is valuable. You cannot win a game without pieces, otherwise there will be nothing to checkmate. There is a simple system to determine the relative value of each piece:

    • Pawn – base unit – 1 point
    • Horse worth 3 points
    • Elephant is worth 3 points
    • Rook is worth 5 points
    • Queen is worth 9 points
    • Priceless King

    These points do not affect the result of the game in any way – this is just a guideline for making decisions during the game. This system helps to understand when it is better to capture an opponent’s piece, make an exchange or another move.

    We control the center of the chessboard

    We try to control the center of the board with our pieces and pawns. If the center is in our hands, we will have more room for maneuvering pieces, and it will be more difficult for the opponent to position his pieces comfortably. In the above example, White, trying to control the squares in the center, makes strong moves, while Black makes weak ones.

    Using all of his pieces

    In the above example, White has used all his pieces in the attack! Pieces are of little use as long as they are on the first rank. We try to develop all our pieces in such a way as to collect more forces to attack the enemy king. In a game with a worthy opponent, attacking the king with one or two pieces will not be useful.


    Step 7. Play as often as possible

    To improve in chess, the most important thing is to play! It doesn’t matter if we play at home with friends, or with relatives, or online, the more we play, the stronger we become. It’s easy to find opponents on Chess.com these days!

    How to play variations of chess

    Although most people play chess by the standard rules, some people like to play chess with modified rules, or “variants of chess”. Each option has its own rules.

    • Chess-960 : in chess-960 (Fischer chess), the initial arrangement of pieces is chosen at random. The pawns are placed as in regular chess, and the rest of the pieces behind them are placed randomly.
    • King of the Hill : In this variant of chess, victory can be achieved by occupying one of the squares in the center of the chessboard, the so-called “top of the mountain” with your king.
    • Swedish Chess : This game is played in pairs. When one of the players takes an opponent’s piece, it can be used by his partner. For example, if I play white and my partner, playing black, takes the white knight from his opponent, then with any of my future moves I can put him on any free square of the board.
    • Crazyhouse : a very interesting game where you can use pieces taken from your opponent. For example, if I play white and capture a black pawn, it turns into a white pawn, which I can put on the board as my piece with any of my future moves.
    • Up to three checks : The first player to check three checks to the opponent’s king wins this game.

    Enjoy these amazing chess variations.

    Recommended -> 5 Amazing Variations of Chess – Learn to Play


    How to Play Chess-960

    Chess-960 uses the standard rules, except for the starting position of the pieces on the last rank, where they are placed by any of the 960 possible ways chosen at random. Castling occurs as in ordinary chess: the king and rook stand on the usual squares (g1 and f1, or c1 and d1). Chess-960 differs from the usual ones only by a greater variety in the opening.

    Recommended -> Playing chess-960 against the computer

    Recommended -> Playing chess-960 with friends


    9 0003 How to play according to the rules of chess tournaments

    Many tournaments use the same rules. They are different from These rules do not apply to games played at home or online, but you may still want to use them.

    • Touched – go – If a chess player touches his piece, he must make a move with this piece, if possible. If a chess player touches an opponent’s piece, he must take it. A chess player who wants to touch a piece in order to correct it must first declare his intention by saying “correct”.
    • Chess Clock – Most tournaments use a chess clock that allows you to set the time per game, not per move. Both opponents get the same time for the whole game and decide how to spend it on their own. Having made a move, the chess player presses a button or lever that starts the opponent’s clock. If the player has run out of time and the opponent declares it, the player who made the delay loses the game (if the opponent has enough pieces to checkmate, otherwise a draw is awarded).

    Questions about chess

    So many new things are difficult to remember at once, so we give answers to the questions most often asked by those who are just starting their journey into the world of chess. We hope you find them useful!

    Answers to many questions about the operation of the Chess.com website can be found in the Help section.

    How can I improve in chess?

    Knowing the rules and fundamentals of strategy is only the beginning: chess is so complex that a lifetime is not enough to master everything! To improve, you need to do three things:

    1. Play a lot – just keep playing! Play as often as possible. Learn from every game won or lost.
    2. Learn Chess Lessons – If you really want to make progress quickly, you should take some interactive lessons. Here you can find chess lessons
    3. Have fun – Don’t be discouraged if you can’t win every game in a row. Even world champions fail. If you enjoy the game and know how to learn from lost games, chess will stay with you forever!

    Recommended -> 7 tips on how to improve in chess‎


    What is the strongest first move in chess?

    Although there is no generally accepted strongest move in chess, it is important to fight for the center of the board from the very beginning. For this reason, most chess players make the first move of one of the central pawns (from the king or from the queen) two squares forward: 1. d4 or 1. e4. Others prefer 1. c4 or 1. Nf3. Most of the other moves are not so good. Bobby Fischer considered the best move for the king’s pawn 1. e4.
    You can learn more about openings from our interactive lessons – Course Opening Principles .


    Who goes first?

    The white player always goes first.


    Can a pawn move backwards?

    The pawn cannot move backwards. Having reached the opposite edge of the board, it can turn into another piece (for example, a queen). The piece that the pawn has turned into can, of course, move backwards.


    Is it possible to move more than one piece per move?

    You can only move one piece during your turn, but there is one exception! Castling moves the king and rook in one move.


    What is the most important piece in chess?

    The king is the most important piece in chess. If you lose the king, you lose the game. However, the most powerful chess piece is the queen.


    When was chess invented?

    The origin of chess is not completely known. According to the most common version, chess originated in India almost two thousand years ago from other similar games. Modern chess has been known since the 15th century, when the game became popular in Europe.

    Recommended -> 10 most important events in the history of chess‎


    What was the longest game in the history of chess?

    The longest tournament game (by number of moves) in the history of chess was played by Ivan Nikolic and Goran Arsovich in Belgrade, Serbia at 1989 year.

    What is chess notation?

    The notation was invented in order to be able to analyze the played chess games. Thanks to her, we have the opportunity to record all the moves of the game and play it as many times as we like. It is only necessary to correctly record your own moves and the moves of your opponent.

    Chess notation allows you to store all your games…

    Each square has coordinates, and each piece is denoted by a capital letter (K ​​for knight C for bishop, F for queen, R for rook and Kr for king ).

    Featured article -> Chess notation – The language of the game


    What is the purpose of chess?

    Chess is a game between two opponents on opposite sides of a board divided into 64 squares of light and dark colors. Each player has 16 pieces: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights and 8 pawns.

    A board, two players and 32 pieces is all you need to start a game.

    The object of the game is to checkmate the opponent’s king. The king is checkmate when he is under attack by an opponent’s piece (or they say under check), and it is impossible to close from the check, retreat or capture the attacking piece.