Nintendo switch bundle zelda: The Legend of Zelda™: Breath of the Wild and The Legend of Zelda™: Breath of the Wild Expansion Pass Bundle for Nintendo Switch

The Legend of Zelda: Breath of the Wild Plus Expansion Pass – Nintendo Switch | Nintendo Switch

The original Legend of Zelda on NES introduced the idea of an open fantasy world, but as the series progressed, it veered toward guiding players through a linear sequence of engaging puzzle and combat scenarios. The series has reexamined that formula in recent entries, but Breath of the Wild marks the most dramatic departure to date. You have every item you need to solve every puzzle before you reach the first dungeon. Swords break, and you exchange them often. You don’t have to complete the dungeons to defeat Ganon. This is not the Zelda we’re familiar with, but my hesitations about deviating from a proven formula were cast aside the moment I was dropped into the new, open Hyrule.

Breath of the Wild’s version of Hyrule is consistently compelling and full of discovery and reward. The sections of the world are thoughtfully designed, each an important part of the larger whole. Every trail I took, even the ones off the beaten path, led to interesting discoveries like hidden puzzles, new weapons, and strange architecture. Link’s map is blank at the start, meant to be filled with icons as you decide which activities to pursue, and I appreciate that it lets me define what is important.

Players are accustomed to navigating open worlds, but Link’s ability to climb leads to unprecedented levels of exploratory freedom. If you see something in the distance, you can walk or fly straight to it, regardless of what’s in your path. Link never needs to circumnavigate. Every surface in Hyrule is an opportunity to further your adventure. Gigantic statues you might think are set-dressing are used as platforms to kick-start a flight. Mountains normally used to create barriers are climbing challenges; your reward for these tests of endurance might be a new item, but even just a new view of Hyrule can be equally valuable. I never tired of climbing toward the skies, looking out into the world, and seeing all it had to offer in detail.

Breath of the Wild is more than just a world of beautiful scenery. It’s full of puzzle shrines, dungeons, and surprises. The main dungeons are smaller than those in previous Zeldas, but benefit from the compact design by never overstaying their welcome. Link takes control of each of the dungeons, rotating them to solve puzzles, or manipulating their large components to open new paths. Defeating their challenging bosses offers worthwhile rewards that affect facets of exploration and combat in exciting ways, like the ability to perform an extra powerful attack in times of need. Any disappointment that may have resulted from the main dungeons being smaller affairs is cleanly washed away thanks to the myriad shrines.

Shrines are found throughout the world, and along with each offering physical rewards they also act as unlockable fast-travel points, making each one invaluable. They all feel distinct, focusing on singular puzzle ideas and executing on them with few repeated mechanics. They are well-designed, taking full advantage of Link’s new time-manipulation and magnetic abilities, but also use familiar Zelda ideas, like bombs, in novel ways. The shrines are home to the most creative puzzles, and they stand comfortably alongside the best of the larger franchise.

The challenges of the game extend beyond solving puzzles and apply directly to Link’s survival. Breath of the Wild is not an easy game. It begins with Link waking after being asleep for 100 years, and he is quickly dropped into the world with little tutorial. Preparation is key when deciding the direction to go; the whole world is accessible, but that doesn’t mean you are equipped to handle every area. Approaching the volcano without a collection of fireproof potions results in a fiery death, and not wearing the right clothes as you head north makes the frost steal your hearts. Checkpoints are friendly though, and being able to fast-travel to any shrine (even in the middle of a fight) means you can always escape danger. Despite dying often, the difficulty of the game is reasonable, and incredibly rewarding when the preparation pays off.

An important part of that preparation is equipping Link with food and weapons, which are found everywhere. Creating health-restoring dishes and potions is simple, and I enjoyed gathering ingredients between destinations to see what I could create. Combining meats and mushrooms to create heart-replenishing shish kabobs is fun, but discovering strange potions using monster parts and bugs is especially exciting. I was never at a loss for sword, bow, or shield, but the item degradation prevents players from being precious about Link’s weapons. Using a sword to the breaking point and throwing it at an enemy for one final destructive blow feels good, but it always stung a little to chuck something I liked. More powerful weapons are always nearby, but the degradation mechanic is ultimately one I just learned to cope with.

Surviving in the world serves as an important build-up to the ultimate goal, which is defined early on: Defeat Ganon. In Breath of the Wild, Link is not trying to prevent the villain’s resurrection. Ganon is there the moment Link wakes, visible in the distance. His evil presence is clear from nearly every vantage point on the map as a disturbing, glowing evil and it has a tangible effect on the world. I felt it at every moment, whether it was by seeing Ganon in the distance or by talking to Hyrulians living under his oppression. Seeing the goal from the moment I started the game also made my final sprint to defeat Ganon hugely rewarding. When I finally decided I was ready to face Ganon, it felt like the culmination of a lifetime of preparation that ended with a hugely satisfying finale.

The rest of the story is simple, familiar to even those who have never played a Zelda game, but the way it is presented is interesting, calling into question the familiar fate of Link and Zelda in a way that made me sympathize with the struggling heroes (in spite of the underwhelming voice performances of Zelda and the supporting cast). Their mission is harder than it has been in previous Zelda games, and the pressure of that task is told well through the optional cutscenes.

Breath of the Wild is an achievement in the design of a living world. Hyrule is massive, with multiple environmental systems layered on top of a grand adventure. The only technical issue I encountered was one related to the framerate when fighting multiple enemies in busy forests. Despite the massive scope of the game, Breath of the Wild retains Nintendo’s knack for polish without any major technical hiccups to disrupt the experience. I was entranced by this version of Hyrule, and it surprised me at nearly every turn, from its wealth of discoveries to the way it shuns the established tropes of previous Zelda games. It represents a profound new direction for one of gaming’s best franchises and a new high point for open-world interactive experiences.

CONCEPT

Take the Zelda series in an impressive new open direction that extends beyond its traditional formula

GRAPHICS

Breath of the Wild lacks the realism of its open-world competition, but phenomenal art direction results in amazing visuals

SOUND

The piano-focused score can be subtle, but is absolutely stirring when it needs to be. The ambient sound effects of nature expertly sell the often lonely, natural world

PLAYABILITY

Link controls flawlessly on the new Switch controller, flying, climbing, and fighting with ease. Don’t be scared off by the motion controls; I preferred them for aiming arrows and other tasks

ENTERTAINMENT

Breath of the Wild is a feat of design and polish. Hyrule feels like a real place, and the journey Link and Zelda undertake to defeat Ganon is compelling

REPLAY

Moderately high

The Legend of Zelda: Breath of the Wild and Expansion Pass Bundle – Nintendo Switch | Nintendo Switch

The original Legend of Zelda on NES introduced the idea of an open fantasy world, but as the series progressed, it veered toward guiding players through a linear sequence of engaging puzzle and combat scenarios. The series has reexamined that formula in recent entries, but Breath of the Wild marks the most dramatic departure to date. You have every item you need to solve every puzzle before you reach the first dungeon. Swords break, and you exchange them often. You don’t have to complete the dungeons to defeat Ganon. This is not the Zelda we’re familiar with, but my hesitations about deviating from a proven formula were cast aside the moment I was dropped into the new, open Hyrule.

Breath of the Wild’s version of Hyrule is consistently compelling and full of discovery and reward. The sections of the world are thoughtfully designed, each an important part of the larger whole. Every trail I took, even the ones off the beaten path, led to interesting discoveries like hidden puzzles, new weapons, and strange architecture. Link’s map is blank at the start, meant to be filled with icons as you decide which activities to pursue, and I appreciate that it lets me define what is important.

Players are accustomed to navigating open worlds, but Link’s ability to climb leads to unprecedented levels of exploratory freedom. If you see something in the distance, you can walk or fly straight to it, regardless of what’s in your path. Link never needs to circumnavigate. Every surface in Hyrule is an opportunity to further your adventure. Gigantic statues you might think are set-dressing are used as platforms to kick-start a flight. Mountains normally used to create barriers are climbing challenges; your reward for these tests of endurance might be a new item, but even just a new view of Hyrule can be equally valuable. I never tired of climbing toward the skies, looking out into the world, and seeing all it had to offer in detail.

Breath of the Wild is more than just a world of beautiful scenery. It’s full of puzzle shrines, dungeons, and surprises. The main dungeons are smaller than those in previous Zeldas, but benefit from the compact design by never overstaying their welcome. Link takes control of each of the dungeons, rotating them to solve puzzles, or manipulating their large components to open new paths. Defeating their challenging bosses offers worthwhile rewards that affect facets of exploration and combat in exciting ways, like the ability to perform an extra powerful attack in times of need. Any disappointment that may have resulted from the main dungeons being smaller affairs is cleanly washed away thanks to the myriad shrines.

Shrines are found throughout the world, and along with each offering physical rewards they also act as unlockable fast-travel points, making each one invaluable. They all feel distinct, focusing on singular puzzle ideas and executing on them with few repeated mechanics. They are well-designed, taking full advantage of Link’s new time-manipulation and magnetic abilities, but also use familiar Zelda ideas, like bombs, in novel ways. The shrines are home to the most creative puzzles, and they stand comfortably alongside the best of the larger franchise.

The challenges of the game extend beyond solving puzzles and apply directly to Link’s survival. Breath of the Wild is not an easy game. It begins with Link waking after being asleep for 100 years, and he is quickly dropped into the world with little tutorial. Preparation is key when deciding the direction to go; the whole world is accessible, but that doesn’t mean you are equipped to handle every area. Approaching the volcano without a collection of fireproof potions results in a fiery death, and not wearing the right clothes as you head north makes the frost steal your hearts. Checkpoints are friendly though, and being able to fast-travel to any shrine (even in the middle of a fight) means you can always escape danger. Despite dying often, the difficulty of the game is reasonable, and incredibly rewarding when the preparation pays off.

An important part of that preparation is equipping Link with food and weapons, which are found everywhere. Creating health-restoring dishes and potions is simple, and I enjoyed gathering ingredients between destinations to see what I could create. Combining meats and mushrooms to create heart-replenishing shish kabobs is fun, but discovering strange potions using monster parts and bugs is especially exciting. I was never at a loss for sword, bow, or shield, but the item degradation prevents players from being precious about Link’s weapons. Using a sword to the breaking point and throwing it at an enemy for one final destructive blow feels good, but it always stung a little to chuck something I liked. More powerful weapons are always nearby, but the degradation mechanic is ultimately one I just learned to cope with.

Surviving in the world serves as an important build-up to the ultimate goal, which is defined early on: Defeat Ganon. In Breath of the Wild, Link is not trying to prevent the villain’s resurrection. Ganon is there the moment Link wakes, visible in the distance. His evil presence is clear from nearly every vantage point on the map as a disturbing, glowing evil and it has a tangible effect on the world. I felt it at every moment, whether it was by seeing Ganon in the distance or by talking to Hyrulians living under his oppression. Seeing the goal from the moment I started the game also made my final sprint to defeat Ganon hugely rewarding. When I finally decided I was ready to face Ganon, it felt like the culmination of a lifetime of preparation that ended with a hugely satisfying finale.

The rest of the story is simple, familiar to even those who have never played a Zelda game, but the way it is presented is interesting, calling into question the familiar fate of Link and Zelda in a way that made me sympathize with the struggling heroes (in spite of the underwhelming voice performances of Zelda and the supporting cast). Their mission is harder than it has been in previous Zelda games, and the pressure of that task is told well through the optional cutscenes.

Breath of the Wild is an achievement in the design of a living world. Hyrule is massive, with multiple environmental systems layered on top of a grand adventure. The only technical issue I encountered was one related to the framerate when fighting multiple enemies in busy forests. Despite the massive scope of the game, Breath of the Wild retains Nintendo’s knack for polish without any major technical hiccups to disrupt the experience. I was entranced by this version of Hyrule, and it surprised me at nearly every turn, from its wealth of discoveries to the way it shuns the established tropes of previous Zelda games. It represents a profound new direction for one of gaming’s best franchises and a new high point for open-world interactive experiences.

CONCEPT

Take the Zelda series in an impressive new open direction that extends beyond its traditional formula

GRAPHICS

Breath of the Wild lacks the realism of its open-world competition, but phenomenal art direction results in amazing visuals

SOUND

The piano-focused score can be subtle, but is absolutely stirring when it needs to be. The ambient sound effects of nature expertly sell the often lonely, natural world

PLAYABILITY

Link controls flawlessly on the new Switch controller, flying, climbing, and fighting with ease. Don’t be scared off by the motion controls; I preferred them for aiming arrows and other tasks

ENTERTAINMENT

Breath of the Wild is a feat of design and polish. Hyrule feels like a real place, and the journey Link and Zelda undertake to defeat Ganon is compelling

REPLAY

Moderately high

Nintendo Switch USB C Wireless HORIPAD Zelda reviews and…

Hate this! Updated from love it!

Mario B. Beckwith

Level 1

753 Review

42 Karma

I really liked this controller and started buying more cross platform Switch games. Unfortunately, 4.1/2 months have passed and the right joystick is stuck and no longer moves smoothly. I recommend just saving up and throwing money at the official one. Or earn a gift card from survey sites and use it to cut costs.

Pros

  • Weight

Cons

  • Not bad, but…

90 039 Published October 04, 2022

Dead on arrival – does not remain included

Christopher G. Gulledge

1 Level

1283 Review

80 Karma

My controller did not charge immediately. I left it on for just over an hour and not a single LED came on. Very disappointed because I like the way it looks. Update: A second device has arrived, after only a few months of little use and now refuses to stay. The controller will now flash as if pairing is in progress and then turn off. The controller looks good, it just sucks. I won’t buy again.

Pros

  • Doping 🔥

Cons

  • Vulgarity

Good quality controller

Chad A. Aguirre

Turkey, Ankara

Level 1

684 Review

63 Karma

Pros: Good buttons, responsive, USB-C charging, wireless, comfortable and light. depending on style). Verdict: Good gamepad, a little pricey due to the lack of vibration, but not everyone likes when the gamepad rumbles. I played Luigi’s Mansion 3 and the gyroscopes work great. Other than that, I think it’s very similar to other Hori wireless controllers, except it has USB-C charging. It is quite light, which means that you will not get tired quickly. I’m sure…

Pros

  • All is well!

Cons

  • I don’t remember, but there was something , 2022

    I would give this place six stars if I could.

    Josh P. Parson

    Level 1

    803 Review

    55 Karma

    Finally, I gave my grandson one of my professional Nintendo controllers and didn’t want to pay to replace it. Heard a lot of good things about this brand. it’s officially licensed and I love Zelda so I gave it a try. I was very worried when I opened it, it is much lighter than the Pro Controller. After a month of use, it actually holds a charge for a very long time, backlit to let you know it’s charged and rides great. I didn’t notice any difference in weight, in fact it works better in…

    Pros

    • Great for me

    Cons

    • No automatic

    9014 9 Posted on October 04, 2022

    Not particularly impressed, the lack of hum is killing me.

    Jeff M. Morris

    Philippines, Manila

    Level 1

    697 Review

    63 Karma

    This is a very subjective assessment. If you don’t mind what bothered me, you will probably love this controller. I wanted this controller to please me. It feels good in the hand, feels solid, uses USB-C, and as a Zelda fan I love its design. I can live without NFC, but the lack of hum really killed me. It feels too light for its size, the sticks have too much travel and all the knobs are too tight for my liking. The sticks hit hard when you press…

    Pros

    Cons

    • Functionality

    WORK TWICE THEN FULLY DIE.

    Rob J. Jimenez

    Thailand, Bangkok

    Level 1

    656 Review

    19 Karma

    Although this product worked great, I used it the first few times, unfortunately, the third time there was no charm. While playing on my switch and charging it, the gamepad suddenly died. I found this extremely odd as it was just plugged in and shouldn’t have died at all. Unfortunately this was after my 30 day money back/exchange guarantee so I couldn’t get my money back or get a new one. I really recommend this product as I have used products in the past…

    Pros

    • good thing

    Cons

    • Zero

    this works, but seems much cheaper.

    Jeffrey S. Shatzel

    Czechia, Buffalo

    1 Level

    745 Review

    51 Karma in design and quality. For comparison, I used my Splatoon 2 Pro controller. It’s not my favorite controller, but it seems to work fine. Observations: – The actual material it’s made from is a much lighter plastic. – The left and right sticks (on my Splatoon controller they are pink and green, on the Zelda controller only more black) are not very grippy, so due to the lighter weight of the controller …

    Pros

    • Sturdy construction

    Cons

    • Not as thick as other options

    9000 2

    *Required for CUSTOMERS*

    Cameron N. Novak

    Level 1

    748 Review

    63 Karma

    I will be as simple and concise as possible, but I will also illustrate some points and facts of this review. Important things you should know about me as the buyer of this product: I am from an avid gaming family, I am a hardcore gamer in my own kingdom. I play different games, genres and have a growing collection of games both physical and digital although I try to avoid the latter and/or play them lol. I am also partially deaf, which illustrates the need for something that I am writing this about…

    Pros

    Cons

    • I vaguely remember

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