Laptops benchmarks: PassMark CPU Benchmarks – New Laptop CPUs Performance

Our Laptop Performance Tests: Game Benchmarks

Running game benchmarks is a good way to test a computer’s performance. Modern games are often demanding on the CPU and GPU, pushing their computing capacity to the maximum. The results of these benchmarks not only inform us about the laptop’s performance in each game we test, but they also give us a rough idea of how the laptop will perform in other games with similar hardware requirements. More importantly, they allow us to compare different laptops and configurations. This article details how we conduct the game benchmarks and how the results can help your buying decision.

When It Matters

Game benchmarks allow us to gauge a laptop’s overall performance because many modern games are extremely demanding on the CPU and GPU. These benchmarks give users data that they can compare between devices so they can make a better buying decision for the type of games they plan on playing. They’re also helpful when choosing a laptop for graphically demanding tasks like video editing or 3D modeling because better gaming performance usually translates to better performance elsewhere.

Our Tests



Our game benchmark test setup is fairly simple, as aside from Counter Strike: Global Offensive, all of the games we test have a built-in benchmark tool within the game itself. For Counter Strike: Global Offensive, we use a third-party benchmark tool called CapFrameX (version 1.5.7). We perform the benchmarks in a temperature-controlled room set to 22°C (71.6°F), with a tolerance of ±0.5°C. For Windows laptops, we set the power and performance setting to ‘Better Performance’, and we ensure that the laptop is fully charged and plugged in with its own power adapter. We run the benchmarks at high settings four times, but we only keep the results of the last three runs because the first one tends to differ from the rest, so we consider it an outlier. We run the benchmark at the lowest graphical settings once.

MacBooks & Chromebooks

At this time, none of the games that we test have official support for MacBooks with Apple silicon, so we run all the games through Rosetta 2, which typically results in worse performance. The only Intel MacBook that we’ve tested is the Apple MacBook Pro 16 (2019), and it’ll likely remain the only one for the foreseeable future as all new Apple laptops come equipped with Apple’s own silicon. Additionally, the application we use to capture the frame time isn’t compatible with macOS, so we can only provide a subjective account of the gaming experience.

As for Chromebooks, none of the games run on Chrome OS. Some have a Linux version, but even then, they only work on Chromebooks that run on an x86 CPU, not an ARM-based one. Also, running games on Linux is a workaround that requires a lot of tinkering, which we don’t expect many Chromebook users are willing to do. We don’t have any plans to test Android games from the Google Play Store at this time, though generally speaking, most Chromebooks can run them without any issues because they’re designed to run on smartphones with even lower-end hardware.

Game Settings

Borderlands 3

For Borderlands 3, we run the benchmark at the ‘High’ Overall Quality preset at 1080p in DirectX 12. We choose Full Screen mode because the Windowed or Windowed Borderless modes tend to impact performance negatively. We disable Vertical Sync to ensure that there isn’t a frame rate cap.


Civilization VI

For Civilization VI, we set the Performance Impact and Memory Impact sliders to ‘High’. We set the resolution to 1080p, UI upscaling to 100%, Window Mode to ‘Full Screen’, and Anti-aliasing to ‘MSAA 2X’.

Counter Strike: Global Offensive

For CS:GO, we run the benchmark at 1080p in Full Screen mode, with the following settings:

  • Global Shadow Quality: High
  • Model/Texture Detail: High
  • Texture Streaming: Disabled
  • Effect Detail: High
  • Shader Detail: Very High
  • Boost Player Contrast: Enabled
  • Multicore Rendering: Enabled
  • Multisampling Anti-Aliasing Mode: 2x MSAA
  • FXAA Anti-Aliasing: Enabled
  • Texture Filtering Mode: Anisotropic 2x
  • Wait for Vertical Sync: Disabled
  • Motion Blur: Disabled

We disable Laptop Power Savings.

Shadow of the Tomb Raider

In Shadow of the Tomb Raider, we use the ‘High’ graphics Preset, with the resolution set to 1080p, the graphics API set to ‘DirectX 12’, and Anti-Aliasing set to ‘TAA’. We run the benchmark in ‘Exclusive Fullscreen’ with V-SYNC disabled. To keep a level playing field with other GPUs, we leave NVIDIA’s DLSS off.


Average FPS

What it is:
The average FPS (Frames Per Second) measured during the benchmark across 3 separate runs.

When it matters:
When you want a fluid gaming experience. Average FPS gives a general idea of how well a game runs, but it doesn’t show stuttering or frame-time issues like the 1% and 0.1% lows do.

Good value:
60 FPS

Noticeable difference:
15 FPS

Score distribution

The average frame rate test is pretty self-explanatory. The goal is to show the average frames per second that the laptop can achieve in each game. While every game is different in terms of optimization, the average frame per second result can give you a rough idea of how a laptop will perform in other games that run on the same graphical engine or have similar hardware requirements. We consider 60fps as ‘good’ and the minimum for a smooth gaming experience, though some games, like Civilization VI, are playable at lower frame rates because they don’t require fast reaction times. The limitation of the average FPS result is that it doesn’t show whether there are noticeable stutters or frame rate dips.

1% Low

What it is:
The average of the lowest 1% of the measured frametimes, converted to FPS. Measured across three separate benchmark runs.

When it matters:
When you want a smooth gaming experience that’s free of stutters and framerate dips. Ideally, the 1% low should be close to the average FPS.

Good value:
60 FPS

Noticeable difference:
15 FPS

The 1% Low test shows the average of the worst 1% frame rate (converted from frame time data) in a particular game. In other words, it gives an idea of how much the game stutters. This testing method has been widely adopted in recent years to replace the conventional way of showing the minimum fps because the minimum fps can be misleading. For example, if a large frame drop only happens once in a game, it isn’t representative of the game’s overall experience because it only happened once. Averaging out the slowest 1% frame times removes the outlier, giving us a better indication of the gaming experience as a whole. For the 1% Low, you want a number as close to the average fps as possible, as a larger disparity means that the stutter is more noticeable.

1% Low Delta

What it is:
The difference in frame time between the Average FPS and the 1% Low FPS, rounded to the nearest ms.
Frame Time = 1000/FPS Value

When it matters:
A large difference in frame time means there are stutters and slow-down during gameplay. This comparison is used to help with scoring.

Good value:

Noticeable difference:

Score distribution

The 1% Low test mentioned above is represented in frames per second because it’s easy to understand. However, this presents a problem with our scoring because there isn’t a ‘good’ number; the number only matters when we consider the average FPS. This is where the 1% Delta test comes in. It shows the difference in frame time (time between each frame in milliseconds) between the average FPS and the 1% Low, giving us a better idea of how smooth the game feels. For motion to appear fluid, the time between each frame needs to be relatively consistent and free of large spikes. For example, a laptop that can consistently push out 30fps (with the same amount of time between each frame) will feel smoother than one that can push out 60fps on average but with dips into the 20fps range. These dips mean one or several frames need to be held longer, which the user perceives as stutter.

It’s normal for the frame time to vary from one frame to the next, but that variability should be minimal, so the lower the number (in milliseconds), the better. A frame time variation of more than 10ms is visually noticeable to most people. We include the frame time graph to make it easier to see frame time spikes. Again, we’re looking for consistency, so the line representing the frame time should be as smooth as possible and free of large jumps. Note that the three big frame time spikes in Shadow of the Tomb Raider are scene changes and aren’t representative of the laptop’s performance.

0.1% Low and 0.1% Low Delta

What it is:
The average of the lowest 0.1% of the measured frametimes, converted to FPS. Measured across three separate benchmark runs.

When it matters:
When you want a smooth gaming experience that’s free of stutters and framerate dips. 0.1% low is more sensitive to major drops in framerate than the 1% low. Ideally, the 0.1% low should be close to the average FPS.

Good value:
60 FPS

Noticeable difference:
15 FPS

The 0.1% Low and the 0.1% Low Delta are similar to the 1% Low and 1% Low Delta, but we’re only counting the 0.1% slowest frame times. The 0.1% Low fps is roughly the lowest frame rate you’ll likely see in the game. These frame rate dips are more noticeable than the 1% Lows and correspond to instances when the game might hang or freeze, rather than just stutter. The idea is the same: you want to look for a higher 0.1% fps and a lower 0.1% delta.

Average FPS on Very Low/Minimum

What it is:
The average FPS (Frames Per Second) measured during the benchmark with the game set to “Very Low” graphics settings. The resolution is still set to 1920x1080p. Measured across one run.

When it matters:
To show if the game is more playable if the user is willing to sacrifice visual fidelity.

The average FPS on Very Low/Minimum test is the same as the Average FPS test but performed with the lowest graphical settings allowed in each game at 1080p. It’s sometimes the only way we can get a game to run on lower-end hardware. The result can be helpful for those looking for a laptop with just enough processing power to run the game smoothly, regardless of the graphical settings. This test doesn’t count toward the final score for each game benchmark.

Average Turn Time (Civilization VI)

What it is:
The average turn time measured using the Civilization VI AI Benchmark. Done across one run.

When it matters:
You want a computer with a powerful CPU that won’t bottle-neck CPU-bound games.

Good value:

Noticeable difference:

Score distribution

The Average Turn Time is a CPU test and part of Civilization VI’s built-in benchmark tool. It measures the time it takes for the computer to work out all the possible moves, so a lower number is better because you spend less time waiting for the AI to make its move. The turn time is generally better on CPUs with more cores and threads, but it’s unclear whether there’s a limit to the number of cores the game can utilize.

Additional Information

Although we perform these game benchmarks as part of our laptop testing, it’s important to understand that every game has different levels of optimization. As such, our benchmark results can only provide a rough estimate of the laptop’s overall performance, with the end goal of comparing the data with other laptops. Also, changing the graphical settings in a game can significantly improve performance, so even though we perform all the benchmarks with ‘High’ presets, you’re free to turn some down to get better frame rates. Many online sources can guide you in optimizing the settings, especially for AAA titles known to be graphically demanding.

If you often play games that support DLSS (Deep Learning Super Sampling), NVIDIA’s AI upscaling feature, it might be worth considering a laptop with an RTX 20-series or newer GPU. DLSS can dramatically increase the frame rate in compatible games by rendering the image at a lower resolution and subsequently upscale it using AI. AMD has a similar feature called FSR (Fidelity Super Resolution), which also works with some NVIDIA GPUs. However, at the time of writing, most user feedback seems to indicate that FSR is still in its infancy and doesn’t provide the same level of image quality as DLSS.


When shopping for a laptop, game benchmarks are a good way to compare performance between devices. They show what kind of performance you can expect when playing certain types of games, and they’re also a good indication of how well the laptop will perform for other graphically-related tasks like 3D modeling. For devices that we can’t benchmark, like Chromebooks, you can refer to the Basemark GPU test to get an idea of the laptop’s relative GPU performance.

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Looking for cheap laptops for Fortnite, Minecraft or even the Sims? Click the options below, narrow your choice and use our charts to find the best laptop deal.


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AnyAMD A10-7300AMD A12-9720PAMD A6-6310AMD A6-7310AMD A6-9200AMD A6-9220AMD A6-9220eAMD A6-9225AMD A9-9400AMD A9-9420AMD A9-9420eAMD A9-9425AMD E1-2100AMD E1-6010AMD E2-2000AMD E2-6110AMD E2-7110AMD E2-9000eAMD FX-9800PAMD PRO A10-8730BAMD PRO A8-9600BAMD Ryzen 3 2200UAMD Ryzen 3 3200UAMD Ryzen 3 3250UAMD Ryzen 5 2500UAMD Ryzen 5 3450UAMD Ryzen 5 3500UAMD Ryzen 5 4500UAMD Ryzen 5 4600HAMD Ryzen 5 PRO 2500UAMD Ryzen 7 1700AMD Ryzen 7 2700UAMD Ryzen 7 3700UAMD Ryzen 7 4700UAMD Ryzen 7 4800HSAMD Ryzen 9 5900XIntel 1400Intel Atom N550Intel Atom x5-Z8350Intel Atom x7-Z8750Intel Atom Z3735FIntel CeleronIntel Celeron 3865UIntel Celeron 4205UIntel Celeron N2830Intel Celeron N3050Intel Celeron N3060Intel Celeron N3350Intel Celeron N4000Intel Celeron N4020Intel Celeron N4100Intel Core i3-10110UIntel Core i3-1115G4Intel Core i3-2367MIntel Core i3-3110MIntel Core i3-4000MIntel Core i3-5005UIntel Core i3-6006UIntel Core i3-6100Intel Core i3-6100UIntel Core i3-7020UIntel Core i3-7100UIntel Core i3-7130UIntel Core i3-8130UIntel Core i3-8145UIntel Core i5-10210UIntel Core i5-10300HIntel Core i5-1035G1Intel Core i5-1135G7Intel Core i5-11400HIntel Core i5-2410MIntel Core i5-2450MIntel Core i5-2540MIntel Core i5-3210MIntel Core i5-3317UIntel Core i5-3320MIntel Core i5-3337UIntel Core i5-3427UIntel Core i5-3439YIntel Core i5-4200MIntel Core i5-4200UIntel Core i5-4210MIntel Core i5-4210UIntel Core i5-4210YIntel Core i5-4288UIntel Core i5-4300MIntel Core i5-4300UIntel Core i5-5200UIntel Core i5-5300UIntel Core i5-540MIntel Core i5-6200UIntel Core i5-6300HQIntel Core i5-6300UIntel Core i5-7200UIntel Core i5-7300HQIntel Core i5-7300UIntel Core i5-760Intel Core i5-7Y54Intel Core i5-8250UIntel Core i5-8265UIntel Core i5-8300HIntel Core i5-8350UIntel Core i5-8365UIntel Core i5-8400Intel Core i5-8500Intel Core i5-8500TIntel Core i5-9300HIntel Core i5-9400HIntel Core i7-10510UIntel Core i7-1065G7Intel Core i7-10700KIntel Core i7-10710UIntel Core i7-10750HIntel Core i7-10870HIntel Core i7-10875HIntel Core i7-1165G7Intel Core i7-11800HIntel Core i7-1185G7Intel Core i7-2620MIntel Core i7-2670QMIntel Core i7-3610QMIntel Core i7-3630QMIntel Core i7-3667UIntel Core i7-4500UIntel Core i7-4510UIntel Core i7-4550UIntel Core i7-4558UIntel Core i7-4600MIntel Core i7-4600UIntel Core i7-4700MQIntel Core i7-4702HQIntel Core i7-4720HQIntel Core i7-4770KIntel Core i7-4800MQIntel Core i7-4810MQIntel Core i7-4870HQIntel Core i7-4900MQIntel Core i7-5500UIntel Core i7-5550UIntel Core i7-5700HQIntel Core i7-620MIntel Core i7-6500UIntel Core i7-6560UIntel Core i7-6600UIntel Core i7-6700Intel Core i7-6700HQIntel Core i7-6820HQIntel Core i7-740QMIntel Core i7-7500UIntel Core i7-7560UIntel Core i7-7600UIntel Core i7-7700Intel Core i7-7700HQIntel Core i7-7820HKIntel Core i7-7820HQIntel Core i7-7Y75Intel Core i7-8500YIntel Core i7-8550UIntel Core i7-8565UIntel Core i7-860Intel Core i7-8650UIntel Core i7-8665UIntel Core i7-8700Intel Core i7-8705GIntel Core i7-8750HIntel Core i7-8850HIntel Core i7-9700KIntel Core i7-9750HIntel Core i7-980Intel Core i7-9850HIntel Core i9-10885HIntel Core i9-10980HKIntel Core i9-8950HKIntel Core i9-9880HIntel Core i9-9980HKIntel Core M-5Y10Intel Core M-5Y10cIntel Core M-5Y51Intel Core M-5Y70Intel Core m3-6Y30Intel Core m3-7Y30Intel Core m3-8100YIntel Core m5-6Y54Intel Core m7-6Y75Intel Pentium 4405UIntel Pentium 4405YIntel Pentium 4415UIntel Pentium Gold G5400Intel Pentium N3710Intel Pentium N4200Intel Pentium Silver N5000Intel Pentium Silver N5030Intel Xeon E-2176MIntel Xeon E-2276MIntel Xeon E3-1505M v5Intel Xeon E3-1505M v6



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Refresh Rate

Any60 Hz75 Hz120 Hz144 Hz165 Hz240 Hz360 Hz

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Any3 lbs (1.36 kg)4 lbs (1.81 kg)5 lbs (2.27 kg)6 lbs (2.72 kg)7 lbs (3.17 kg)8 lbs (3.63 kg)9 lbs (4.08 kg)10 lbs (4.54 kg)

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ASUS ExpertBook
Laptops for demanding tasks

ASUS ExpertBook series laptops offer the quality and reliability sought after by professionals and corporate users. We pay special attention to durability when creating them, so they are able to perform beyond expectations, even in the harshest conditions. This is backed up by a host of rigorous tests – drop and bend, physical strength of the keyboard, screen hinge and LCD panel. All this is needed for one purpose – to make sure that ExpertBook will help you cope with any task and in any environment!

High Temperature Test

Low Temperature Test

Thermal Shock

High Humidity Test

Altitude Test

Dust Test

Vibration Test

900 02 Drop test

Impact test

Strength test Keyboard Test

Compression Test

Ball Test

Display Hinge Test

Bend Test

Abrasion Test

Interface test

Transport test

Corrosion test

Military-Industrial Reliability

ExpertBook notebooks combine elegant design with amazing durability, meeting US Military Industrial Standard 1 . This includes nine performance tests in harsh environments such as extreme temperatures and humidity, as well as vibration and shock tests that mimic the rough handling that mobile devices face every day.

Works anywhere in the world

Extreme temperatures, altitude, and humidity are usually bad news for a notebook, so the ExpertBook series models undergo a series of environmental tests that confirm their ability to survive in harsh environments, even if it is turned off and in working order. We “roast” them like in a hot desert, then “freeze” them in sub-zero temperatures, then put them in conditions of extreme humidity and dizzying heights – so they can work wherever you go on your travels!

Strict quality tests

Each component of the device must be durable and dependable, no matter the conditions of use. To test this, we hit the keyboard keys up to 10 million times, torture the display hinge by opening and closing it 20 thousand times, try to twist the case 50 thousand times (simulating the typical situation when a user picks up a laptop with one hand), and also tests responsiveness and touch screen accuracy 2 .